Wednesday, October 29, 2008

Botball



BOTBALL

Problem Statement:
Make a robot which is capable of playing soccer at a knockout tournament

Arena
1. The dimensions of arena are given in the diagram itself.
2. The arena would consist of a wooden board with proper markings of the penalty zone, goal etc.
3. There would be side walls provided which can be of any random co lour.
4. The surface of arena would be made smooth so don’t worry for that.


Rules:
1. A team can consist a maximum of 4 members. Participants from different institutions can form a team on mutual consent. Team member should have valid educational institute ID card.
2. At all times the robot (excluding the wires. Switches and remote) should fit in a box of size – (lxbxh) 30X30X30 cm.
3. Robots should not grip/hold the ball at all. Doing so they will be penalized.
4. The tournament will be played on a knock-out basis, with two machines competing against each other.
5. Match duration would be of 10 minutes.(after 5 min. the side will be changed)
6. Standard Table Tennis balls would be provided for scoring the goals.
7. Boundary walls will be provided. Incase the ball jumps from the boundary walls then game will again start from the centre, giving free kick to the opponent.
8. The organizers will provide a standard 230V/50 Hz AC power supply. Any extension cords, eliminators, adaptors etc required will have to be arranged by participants themselves..
9. The batteries can be attached on robot or power (ONLY DC SUPPLY) can be supplied from the external sources, but mechanisms for direct transfer of mechanical energy like clutch wires is not allowed. If the batteries are external then they are excluded from the size constraints.
10. Adapters/batteries should not exceed the ratings of 24 V and 7 AMP.
11. Robot should not harm other robot (however it can defend) and any robot doing same would be marked disqualified.
12. The machine cannot be constructed using readymade Lego (or any other kind) kits or any readymade mechanism. But you can make use of readymade gear assemblies. Violating this clause will lead to the disqualification of the machine. The judges hold the right to subjectively determine if the machine violates this.
All the wires should be slack enough at all times so that the robot is not pulled by the wires. Violation of this rule will lead to disqualification.
13. If any dispute occurs then decision of organizers would be final.

Marking Scheme
1. If the ball is thrown out of the arena then opponent team would be awarded 10 extra marks.
2. If a team secures goal +1 mark would be awarded. In case of Own Goal the opponent team gets +1 mark
3. If you hold the ball by an actuator or any gripping mechanism. If anyone grips/holds the ball then free kick( from that particular point )would be given to the opponent.
4. In case of a draw, penalty shoot out of 5 rounds would be conducted.
5. At penalty shoot out, above mentioned rules of game apply.
6. The team securing maximum marks would be declared as winner.

Specifications
1. The track used in the competition is shown in the figure (2.2mtr*1.1mtr)
2. Two robots would be placed in the arena at a time and the team has to score their goals.

Organizers

1. Tushar Chugh 09868113843 (delhitushar@yahoo.co.in)
2. Prashant Garg 09971415823 (
garg_prashant23@yahoo.com)
3. Aditya Gupta 09891019484 (adityagupta0202@gmail.com)

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